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Quake ii patch
Quake ii patch











quake ii patch
  1. #QUAKE II PATCH UPDATE#
  2. #QUAKE II PATCH PATCH#
  3. #QUAKE II PATCH VALIDATION CODE#
  4. #QUAKE II PATCH PASSWORD#

  • Fixed some self-shadowing artifacts by increasing the shadow and bounce ray offsets.
  • #QUAKE II PATCH VALIDATION CODE#

  • Fixed some bugs in the model validation code.
  • Fixed long texture animation sequences.
  • Fixed loading of multi-skin MD3 models.
  • Fixed a crash that happened when loading a map with non-emissive lava material.
  • Also replaced the normal map normalization on load with a compute shader to speed up engine startup and map loading.
  • Replaced the material BRDF with a more physically correct one and removed the non-linear albedo correction function.
  • Replaced the implementation of model data handling on the GPU to improve scalability.
  • Also removed the MAX_SWAPCHAIN_IMAGES limit for XWayland.
  • This improves rendering performance and fixes some compatibility issues with AMD drivers.
  • Removed the initialization of the async compute queue, which was unused.
  • Removed the fake ambient that was added when global illumination is set to “off”.
  • Also improved the handling of transparent effects in the acceleration structures.
  • quake ii patch

    Improved CPU performance by not re-allocating the TLAS on every frame.Implemented anisotropic texture sampling for objects seen in reflections and refractions using ray cones.Extended the supported light style range to 200% to fix over-bright lighting.Allowed changing the VSync setting without reloading the renderer.Also fixed the sampled lighting estimator math, improved specular MIS.Fixed the rendering of the planet’s atmosphere in the space environment.Fixed the pipeline layout mismatch in asvgf.c.Also fixed the missing frame 0 in repeated entity texture animations.Fixed the lighting on the first person weapon when it’s left-handed.Fixed the disappearing light surfaces on some polygons with almost-collinear edges.Also fixed the crash that sometimes happened when entering The Reactor map.Fixed the buffer flags on the acceleration structure scratch buffer.Fixed the barriers in non-uniform control flow in the tone mapping shader.Also fixed the background blur behavior when the menu is opened on a system with over 24 days of uptime.

    #QUAKE II PATCH PASSWORD#

  • Fixed the rcon_password variable flags to prevent the password from being stored.
  • Also fixed some unlit or partially lit triangles by improving the BSP cluster detection logic.
  • Also fixed long texture animation sequences.
  • Also fixed loading of multi-skin MD3 models.
  • Extended the “shader balls” feature to support arbitrary test models with animation.
  • Enabled game builds for ARM64 processors.
  • See the comment in fog.c for more information.
  • Also added support for unlit fog volumes.
  • Added support for smooth normals on the world mesh through a BSPX extension.
  • Added support for polygonal light extraction from MD2/MD3/IQM models.
  • Also added support for masked materials.
  • Added support for making any models translucent, and cl_gunalpha specifically.
  • Added support for IQM models and skeletal animation for the RTX renderer.
  • Also added support for converting sky surfaces into lights based on their flags, see pt_bsp_sky_lights.
  • Added a setting to enable the use of texture and model overrides in the GL renderer, gl_use_hd_assets.
  • Added a setting to enable nearest filtering on world textures, pt_nearest.
  • VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query that were added earlier.
  • Removed support for the VK_NV_ray_tracing Vulkan extension, which is superseded by.
  • Re-designed the material definition system for flexibility and modding.
  • #QUAKE II PATCH PATCH#

    Quake 2 RTX Patch 1.6.0 Release Notes Breaking Changes: Below you can also find its complete changelog.

    #QUAKE II PATCH UPDATE#

    This is as ironic as it can get, especially since NVIDIA has worked with Lightspeed Studios in order to create this special version of Quake 2.Īs always, Steam will download this update the next time you launch its client. Ironically enough, the game is not supporting NVIDIA’s DLSS, and there are currently no plans to add support for it. According to the release notes, Patch 1.6.0 fixes a crash, numerous bugs/glitches, and adds support for AMD FSR. Lightspeed Studios has released a brand new update for Quake 2 RTX.













    Quake ii patch